This was a stack of straw on top of two poles leaning on to each other on the yard in Tullgarn, Sweden. I've seen the similar contraption in my childhood when visiting my grandparents. This time I decided to record it by drawing it with my iPhone.
27 December 2009
The Bird Feeder / iPhone
This was a stack of straw on top of two poles leaning on to each other on the yard in Tullgarn, Sweden. I've seen the similar contraption in my childhood when visiting my grandparents. This time I decided to record it by drawing it with my iPhone.
18 December 2009
17 December 2009
16 December 2009
Xmas Animation & Calendar IRL
Looks better in real life. But for this I did green-screening, 3D-modeling, animating and a whole bunch of other stuff. And – as usual – besides designing the stuff, I also did the actual production work for all of it.
15 December 2009
A Girl, a Gun and a Robot
All in one picture. The robot I drew is most likely inspired by my childhood favorite anime, Techno Police 21c .
14 December 2009
Forum Xmas Screen
Well this took a while to render. Done with Blender and composited with AE. Snow done in Blender also, according to this tutorial.
11 December 2009
10 December 2009
Blender Snow
Since it's Christmas, I'll have to try this out:
http://3dnoob.com/tutorials/realistic-animated-falling-snow
here's the video:
http://3dnoob.com/effects/falling-snow
http://3dnoob.com/tutorials/realistic-animated-falling-snow
here's the video:
http://3dnoob.com/effects/falling-snow
09 December 2009
08 December 2009
07 December 2009
06 December 2009
BSAS / Fish&Fish
I did this animation last Spring at Taivas for the Baltic Sea Action Summit together with art director Jyrki Poutanen, copy Timo Silvennoinen and Jason Ramsey as the voice talent. The fishes have been designed by Grégoire Thomas .
Husky Rescue
I've been working now on the Husky Rescue site, with the visual lead of Lasse Kangasmaa who is basing it on Kustaa Saksi's album work. Here's a snapshot of the preview- / teaser-page :
My job is to make interesting, freaky animation and code that is visually responsive (to audio) and interesting.
My job is to make interesting, freaky animation and code that is visually responsive (to audio) and interesting.
04 December 2009
03 December 2009
02 December 2009
Taivas Webpage Update
Only a small update, I did in between Taivas Lab-graphics and such ... one "animation" more. Though more to come. Seriously though, I've been recently feeling like Jim Henson's Time Piece.
Labels:
animation,
design,
Illustration,
Taivas,
website
01 December 2009
Taivas Lab / Visual Work
Recently, at work, I've been responsible for making the Taivas-webpage look and be like this. The other thing I've been responsible was making visual materials for Taivas Lab. Today I illustrated the office entrance like this:
Super Mario Time!
While waiting After Effects to finish the render queue, I have a lot of time in my hands. This time I decided to use it well and draw a little bit in real life. It's quite accurate to what I was feeling during the day.
30 November 2009
29 November 2009
26 November 2009
In The Beginning There Was a Cube Part 3
So I did something with the 3D-model ...
Labels:
3D-modeling,
After Effects,
animation,
Blender,
distortion
22 November 2009
In The Beginning There Was a Cube Part 2 / Blender
I did some mesh-beveling in edit-mode ([w], then select bevel), extruding in this. After falling asleep while watching Transformers 2 -dvd I could not help but to design a robot that's closer to my aesthetic taste. No, I was not inspired by Michael Bay – but actually the lack of the original character designs from my youth .
Once I started thinking about the robot, I could not stop. Again I started without a sketch (except the one I did in bed last night, that looks nothing like this model) as I started extruding the cube.
20 November 2009
19 November 2009
Let's Make Some Noise!
Couple of quick noise solutions for Flash:
· Regular noise in Livedocs
· Terry Paton's and Perlin Noise
· Regular noise in Livedocs
· Terry Paton's and Perlin Noise
A Certain Type of Fullscreen Flash Webpage
I've done it several times. This certain type of fullscreen Flash page, where you have a large background image or video, which needs to be scaled so that it will still be in the picture, but no matter what the shape and size of the browser-window rectangle is, it'll still cover everything, scaling it to be as big as needed.
I've done it several times, sure. But I always forget how to do it. So here's my latest piece in code, as a memo for me. Due to time-issues, this is in AS2.
I've done it several times, sure. But I always forget how to do it. So here's my latest piece in code, as a memo for me. Due to time-issues, this is in AS2.
18 November 2009
Type on the Screen
So I made these type animations for the Forum-screen this time. Irina (finnish artist, under EMI) is mashed up with it, because she's having a gig at the Forum-shopping center.
I guess here you can somewhat witness the screen's power when it comes to size. Partly filmed from a cafe near-by, it really can capture your eye.
Made with Blender and AE.
The AD was Jyrki Poutanen and the copy-writer was Timo Silvennoinen. Mainly they were making sure I didn't do anything too crazy with my free hands. And surprisingly we ended up with nothing crazy at all, just a few nice 3D-type transitions (spin, etc.) ...
Here's the animation with out the reality of led-raster or the space between the led-mats:
16 November 2009
Forum Logo in 3D
This logo I modeled from it's fake 3d-state in to real 3D and animated with Blender. In the reflections is a video of two girls have lived for months in the Forum-shopping center.
This version of the logo was used on the big screen and in TV-commercials.
15 November 2009
14 November 2009
13 November 2009
More iPhone Sketching
So I'm getting more and more comfortable with the Alias Sketchbook Mobile. It's really fun and worth it's almost ridiculously low price. Added to that it must look so stupid when I'm sketching on my way to work in the metro.
On the upside there's no way of telling whether I'm now working or just playing Monkey Island with the iPhone. Wait ... is that a good thing?
Cell Development / Comicbooks
Here you can witness how a couple of the cells I made for my graphic novel developed and how I treated them afterwards before inserting them as spreads or cells.
The Last One in Slideshare
After bumping into the Slideshare-application in LinkedIn, I decided to put my comicbook here also. You can still buy it here.
12 November 2009
11 November 2009
10 November 2009
Face / Blender
I did this on my laptop while watching CSI, without any sort of plan or specific design in my head. And it still needs a lot of work, but again a good start.

After I added multi-res, I still had some problems with a couple of vertices. Nothing that a manual "delete and rebuild" wouldn't fix.

After I added multi-res, I still had some problems with a couple of vertices. Nothing that a manual "delete and rebuild" wouldn't fix.
I started with a box, added a mirror modifier to it, deleted unnecessary vertices and extruded [e] , knifed [k] , scaled [s] vertices, edges and faces from there on.
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